“There should be more to the experience then sixty-minute guitar solos.” “There is a need for context that’s not just multiplayer (kill-death ratios) and I’m doing OK, let’s go at it again,” he said. But Holmes believes that the single-player adds weight to the game as a whole and the experience of playing later with friends, free of narrative. “Everyone, even people who don’t play single-player, have to play the prologue,” Holmes said.įrom there, players can decide to play any of the War Stories, in any order, or skip them all together and just go into multiplayer. It feels almost like a playable trailer designed to give everybody a taste of the single-player built into a game often more known for its multiplayer gameplay. The game opens, as with “Battlefield 1,” with a prologue that zips players through a number of scenarios set across a broad swath of WWII. “I think there is an anti-war message generally in our stuff because we explore the humanity of war rather than the coolness or machines or awesomeness of war.” “These are human stories set against an epic war,” he said. It also allows the team to be more nuanced in the message or messages they decide to deliver through those stories. “We can kill a protagonist or put them in mortal danger. “There is a lot of narrative freedom in smaller bit stories,” he said. “It’s about the scenario they find themselves in and why that’s important to them.”īecause the stories are self-contained, the writers have much more freedom in how they deliver their tales. They are about one person in one corner of the war,” said Eric Holmes, single-player design director at EA Dice. We won’t be storming Normandy Beach or fighting in the Battle of the Bulge. “These War Stories are not about Hitler, not about storming Berlin. Each of the stories is told in the native language of the setting and characters, with subtitles, an approach that the developers believe allowed for more heartfelt performances. The stories have players take on the role of a resistance fighter in Norway, a British commando in North African, a Colonial soldier in the South of France, and a German tank commander struggling with the ideology of his country. In “ Battlefield V,” developers EA DICE offer up three stand-alone stories at the game’s launch and a fourth after the game hits.
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